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January 26, 2005:

Tetsuya Mizuguchi Interview

posted by JPKellams @ 11:38 AM
lumineslogo.jpg

Club Joule in Osaka, Japan is not a likely place to meet a game developer. However, Tetsuya Mizuguchi is not your average game developer. Critically lauded for creating everything from pure arcade racers to the music-game hybrids that have become his trademark, Mizuguchi is basking in the independence of his new company and the creative freedom it affords him. JP Kellams sits down for a conversation with Mizuguchi-san to discuss everything from Pong and Rez to karaoke bars and beatniks.


May 19, 2004:

Welcome to Tokyopia 2.0!

posted by Nagoshi @ 01:47 PM
Congratulations on finding the new, sleeker, more accessible Tokyopia.

The main change, which might not be immediately obvious, is that the site has been entirely rebuilt for the moveable type blog system. While speeding things up in general, it also allows cross-posting from the blogs of various site founders (including John Ricciardi, Andrew Vestal, et al). Most importantly, it takes the content focus off big, cornerstone articles and allows us to more easily post smaller tidbits, photos, and info on a more regular basis.

Tokyopia has been fortunate enough to blossom into a huge weekly Tokyo social gathering, complete with celebrity guests and an intimidatingly busy mailing list. We hope the new system will help us reflect this active community in the online space.

Dig around -- the forum is faster, and we're also happy to feature headlines from David and Jonny's fantastic Game-Science. It's not all finished, and there are bound to be some issues. Let us know your thoughts. And enjoy the new site.


April 14, 2003:

Tomonobu Itagaki talks DOAX, DOA4, underage girls, and nuclear missiles

posted by Justin @ 12:00 AM
Originally published in the Winter edition of ZD's Xbox Nation Magazine, you can now read the full, unedited and uncensored interview conducted with Team Ninja head Tomonobu Itagaki here. Caution: some madness ensues.

March 30, 2003:

What's Wrong With the Japanese Games Industry: the historian's view

posted by Justin @ 12:00 AM
The third and final piece in our look of the problems facing the Japanese games industry takes the historian's view, and is provided by our own Chris Kohler. Somewhat more light hearted, don't also miss the amusing interview with the professor of Japan's first four year degree course in video game production. Click here.

March 27, 2003:

What's Wrong With the Japanese Games Industry: the artist's view

posted by Jake Kazdal @ 12:00 AM
In the second in a series of articles examining the Japanese video game industry, animator Jake Kazdal -- a Tokyopia founder who spent four years at Sega's UGA studio working with industry legend Tetsuya Mizuguchi -- gives his own perspective on the problems facing the Japan market. Go here.

March 22, 2003:

What's Wrong With the Japanese Games Industry: the programmer's view

posted by Dylan Cuthbert @ 12:00 AM
With a recession sweeping over Japan and the country's games business facing two years of simultaneous decline, observers are starting to wonder what happened to the industry's traditional base of power. Dylan Cuthbert has been working in the Japanese games industry for over a decade, with everyone from Nintendo on the original Star Fox to Sony on the first PS2 tech demos. He gives his perspective on the issue in the first in a series of editorials from seasoned industry professionals, starting here.

December 20, 2002:

Editorial: Does Nintendo Really Need to Grow Up?

posted by Chris Kohler @ 12:00 AM
A new contributor in the form of Chris (Wired, Shonen Jump) Kohler joins us, weighing in with his take on the never-ending Nintendo 'kiddy' saga. Agree or disagree? After you're done reading, join the debate in the Article Discussion forum.

November 14, 2002:

Yu Suzuki -- Shen Mue series, the competition, and beyond -- September 2002

posted by Justin @ 12:00 AM

November 14, 2002:

Smilebit (SEGA Japan internal studio) -- world's first Panzer Dragoon Orta interview and playtest -- April 2002

posted by Justin @ 12:00 AM

October 21, 2002:

The Ultimate History of Video Games

posted by gman @ 12:00 AM

October 14, 2002:

A Sega guy in Sonyland: James visits Akihabara

posted by Justin @ 12:00 AM
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September 20, 2002:

Brief TGS Show impressions

posted by Justin @ 12:00 AM
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September 15, 2002:

Sony Dream World 2002: Blu-Ray disc to be in PS3?

posted by Justin @ 12:00 AM

September 1, 2002:

Looking ahead to TGS 2002!

posted by Justin @ 12:00 AM
[ Read More ]

July 25, 2002:

ICO Team's Next Project

posted by @ 12:00 AM
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