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PSPhoto 1.01 by PSP-G
Tetsuya Mizuguchi Interview by JPKellams
PSPhoto by PSP-G
PSP video by Yoshi
Metal Gear AC!D PSP Impressions by JPKellams
PSP hits stores across Japan by JustinK
Preorder Craziness by john tv
PSP Ads in Tokyo Stations by JustinK
Osaka Game Shopping by JPKellams
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April 28, 2005:
PSPhoto 2.1posted by PSP-G @ 12:42 AM
![]() The now inappropriately named PSPhoto 2.0 brings the world of literature to your fingertips. 2.1 adds support for the release version of .net 2.0 which you can get from windows update and vertical text. Download here!
[ 5 Comments ]
April 14, 2005:
PSPromotionposted by PSP-G @ 12:57 AM
We recently got a PSP as a present for one of the Tokyopia crew (yea, hard to believe he didn't already have one). As part of the gift, one of our more talented members put this 3 minute PSP promotional video together to make sure the recipient knew what to do.
[ Read More ]
[ 5 Comments ]
March 25, 2005:
PSPhoto 1.01posted by PSP-G @ 02:06 AM
We found a new version of PSPhoto that supports the brand-spanking-new PSP 1.50 firmware, eliminating the "random order" bug that appeared in the much-awaited hardware update. Check it out here!
[ 2 Comments ]
January 25, 2005:
PSPhotoposted by PSP-G @ 01:11 AM
We recently found a small tool to allow you to easily prep and upload bunches of photos to your PSP. Download Here
[ 1 Comment ]
December 19, 2004:
PSP videoposted by Yoshi @ 12:16 AM
Everyone knows that PSP has an amazing screen, but things really heat up when you start encoding and running your own content. Check out how good this home-encoded (thanks to Marty Chinn) movie looks - running in mpeg 4/QB4 format (around 400 megs for a 90 minute movie).
Also note the video is stretched to widescreen mode, and my digital camera is a lame old one. With all that in mind, here's how it looks. NATURAL LIGHT (click to enlarge)
[ 21 Comments ]
December 17, 2004:
Metal Gear AC!D PSP Impressionsposted by JPKellams @ 04:21 PM
JP Kellams gives first impressions on the new look Metal Gear for the PSP. Can this card based edition to the series compete with the critically acclaimed Metal Gear Solid 3?
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[ 3 Comments ]
December 12, 2004:
PSP hits stores across Japanposted by JustinK @ 11:29 AM
....and if you didn't find one by the time you read this, you probably won't for some time.
While any self-respecting Tokyopian is probably too tired from waiting in line to write much about the system today, John did have one photo to share..... click to read.
[ 1 Comment ]
December 2, 2004:
Wario Ware Touched! (DS) Play Impressionsposted by Yoshi @ 06:47 AM
DS launch games didn't ring your bell? Wario Ware Touched! might be what you're waiting for. Ravi Hiranand picks up the final version and mails in his first thoughts.
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[ 12 Comments ]
November 25, 2004:
Preorder Crazinessposted by john tv @ 12:35 PM
The journey to acquire a launch day preorder for both DS and PSP was long and arduous, but John's emerged from the billowing smoke with two preorder slips in hand -- and a huge grin on his face. Who can blame him?
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[ 5 Comments ]
November 10, 2004:
Osaka Game Shoppingposted by JPKellams @ 02:17 PM
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[ 38 Comments ]
November 8, 2004:
Meteos Play Impressionsposted by JustinK @ 05:34 PM
JP braves the crowds at Osaka's recent Touch! DS event, and is kind enough to drop in detailed hands on impressions of the latest DS game from dream team designers Masahiro ('Kirby') Sakurai and Tetsuya ('REZ') Mizuguchi.
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[ 7 Comments ]
December 17, 2003:
Music is more important than graphicsposted by gman @ 12:00 AM
In an industry defined by technological progress, we're all graphics whores to an extent. But how important are visuals in the long term? Justin argues the case for music being king. Click here.
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[ 48 Comments ]
August 14, 2003:
An in-depth look at Konami's Winning Eleven 7posted by Justin @ 12:00 AM
The latest version of Konami's multi-million selling football simulation is upon us. CNN/Tokyopia contributor and long time veteran of The Beautiful Game Ravi Hiranand shares his thoughts. Ultimate football simulation or marginal update to a maxed out classic? Dig in.
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[ 20 Comments ]
July 23, 2003:
FZero GX : Evolving impressionsposted by DCharlie @ 12:00 AM
David at Tokyopia has managed to find the last remaining game store in Tokyo that still gives out games before street date, and has mailed in his early thoughts on Nintendo's new racing classic. The verdict? F-Zero GX on a 100 foot projector screen WILL put you off your dinner. Click here for why.
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[ 7 Comments ]
July 16, 2003:
Silent Hill 3: Spoiler-Free Post-Game Impressionsposted by AndrewV @ 12:00 AM
Andrew Vestal took a third trip to Silent Hill and once again survived to tell the tale. Have a look at his insightful, spoiler-free post-game thoughts and impressions before reserving your own ticket to Konami's disturbingly twisted summer getaway spot.
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[ 4 Comments ]
June 17, 2003:
Minna no Golf Online: Videogame Crackposted by john tv @ 12:00 AM
SCE's beloved Mingol series (Minna no Golf, aka Hot Shots/Everybody's Golf) has gone broadband, and the Tokyopia crew is already heavily addicted. John's been spending all of his free time in the clubhouse these past few days, but we managed to drag him out for 20 minutes to throw together some quick first impressions. Check them out here.
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[ 20 Comments ]
May 19, 2003:
First Impressions: SEGA's Virtual On Marz (PS2)posted by gman @ 12:00 AM
With E3 hangovers subsiding and the world slowly returning to normal, Mainichi newspaper columnist Hideto Sakaguchi contributes Tokyopia's first look at Hitmaker's latest: Virtual On Marz. Does it surpass the arcade classic? Read on.
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[ 11 Comments ]
April 3, 2003:
P.N.03: In-Depth Impressionsposted by gman @ 12:00 AM
LyteEdge shares with us his impressions of Capcom's latest action shooter, P.N.03 for the Nintendo GameCube. Could this be the answer to the prayers of hardcore gamers looking for straight-up, old-school action games? Find out inside.
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[ Add Comment ]
March 21, 2003:
Made In Wario: Is Nintendo Hitting the Weed?posted by Justin @ 12:00 AM
Weeping dogs, alien Frankensteins, nose pickers, and David Lynch-esque twists on classic Mario. Has Nintendo gone mad with Made In Wario, its latest on GBA? Most of us are at a loss for words, though Justin barely managed a few.
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[ 32 Comments ]
March 18, 2003:
Final Fantasy X-2: Final Impressionsposted by @ 12:00 AM
Much like the game itself, the follow-up to Tokyopia's FFX-2 Impressions are far more upbeat than the original. Contributor Joseph Holley logged 54 hours and came away with a big smile and a lot to say. See another side of Square's latest title with his thorough, in-depth impressions.
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[ 47 Comments ]
March 15, 2003:
Final Fantasy X-2: X-treme Teen Sleepover?posted by Chris Kohler @ 12:00 AM
So they finally did it: an RPG for ganguro girls. Dance music in the dungeons, three scantily-clad icons of femme power, and enough teen melodrama to fill a series of 90210. Through all this, Chris Kohler seems to be having a curiously good time. Join him at the sleepover.
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[ 72 Comments ]
March 4, 2003:
Star Ocean 3: In-Depth Impressionsposted by @ 12:00 AM
Thanks to Anton Cao we've got a detailed set of impressions on Enix's Star Ocean 3: Till the End of Time. Does it live up to its predecessors or is it too buggy to enjoy? Click here to find out!
March 4, 2003:
Chaos Legion: Capcom's Latest PS2 Action Extravaganzaposted by Jonathan Lumb @ 12:00 AM
Mr. Lumb has been ploughing through Capcom's latest refinement of the 3D action genre, and mails in impressions of what he calls "a massively fun game..." For the full story, enter here.
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[ 6 Comments ]
February 27, 2003:
Dark Cloud 2: Can a Game Suffer From TOO Many Good Ideas?posted by Justin @ 12:00 AM
15 hours into SCEI's Dark Cloud 2, Justin has accepted defeat. Is he just too soft a gamer, or is the game simply too disorienting? Does a learning curve make or break a game? Read on and cast your vote in the forums.
[ Read More ]
[ 37 Comments ]
January 22, 2003:
World-Exclusive Video Demos of Streets of Rage for Dreamcastposted by Justin @ 12:00 AM
If only, eh? We tell the full story of why one of Sega's most beloved franchises hasn't seen the light of day in over 10 years. Plus, interesting experimental videos of the early project from within Sega Japan. Go here.
[ Read More ]
[ 27 Comments ]
January 14, 2003:
The Problem With The Getawayposted by Ravi Hiranand @ 12:00 AM
Topping the charts in the UK and set for release in the US this week, The Getaway has been the subject of much attention and critical acclaim of late. Ravi thinks it's unwarranted and discusses the basic design flaws that doom Sony's London crime opus here...
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[ 52 Comments ]
December 9, 2002:
Metroid Prime: Gaming Perfection?posted by @ 12:00 AM
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[ 40 Comments ]
December 5, 2002:
Breath of Fire V: Dragon Quarter Impressionsposted by @ 12:00 AM
Capcom's latest RPG was recently released in Japan to strong reviews - but what the Famitsu scores don't tell you is how severely the game breaks with established tradition. Series and genre conventions are thrown out the window as Capcom radically rewrites the book on RPGs. Joseph Holley's comprehensive write-up tells English-speaking gamers exactly what's new. (Answer: Just about everything.)
[ Read More ]
[ 5 Comments ]
December 3, 2002:
Another viewpoint on URA Zelda...posted by @ 12:00 AM
It'a all Zelda, with Ocarina of Time and URA on GameCube available right now and Kaze no Takuto in less than ten days, so get in the mood with another set of detailed URA Zelda impressions from Ravi here!
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[ 6 Comments ]
December 3, 2002:
Zelda: Kaze No Takuto finished version impressions **updated!**posted by Justin @ 12:00 AM
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[ Add Comment ]
November 28, 2002:
Ura Zelda: Quick First Impressionsposted by john tv @ 12:00 AM
John's beaten the first dungeon of Ura Zelda GC, and already run across a few changes from the original. Click here to read all about it!
[ Read More ]
[ Add Comment ]
November 27, 2002:
World's First Ura Zelda GC shots, and details!posted by Justin @ 12:00 AM
Ready, set, GO! Tokyo gamers rushed into stores like Derby stallion at 10am this morning to pre-order Zelda: Kaze no Takuto and collect their GC preview discs. John was first out the gate and has posted the world's first shots for Tokyopia HERE!. We also have a complete listing of what's on the disc!
[ Read More ]
[ 13 Comments ]
November 25, 2002:
Instant Attraction: Does a Game Have to Grab You Immediately?posted by @ 12:00 AM
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[ 18 Comments ]
November 14, 2002:
Massive impressions of Zettai Zetsumei Toshi ('Disaster Report' in the US)posted by @ 12:00 AM
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November 14, 2002:
An in-depth look at Kirby: Fountain of Dreams!posted by @ 12:00 AM
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November 13, 2002:
First Play Impressions of Dead or Alive: Xtreme Beach Volleyball!posted by @ 12:00 AM
While the full write up will be published in a forthcoming US magazine, it's quite apparent that DOAX is a game quite unlike any other. Head over to the impressions for a preview.
[ Read More ]
[ 3 Comments ]
November 12, 2002:
Rygar finished version impressionsposted by Justin @ 12:00 AM
Check out Justin's impressions of this rock-hard action hero of a video game here. It rocks!
[ Read More ]
[ Add Comment ]
October 15, 2002:
Impressions of Starfox Adventuresposted by gman @ 12:00 AM
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October 11, 2002:
Gargantuan, in-depth impressions of Suikoden IIIposted by @ 12:00 AM
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October 5, 2002:
More detailed gameplay impressions of Panzer Dragoon Ortaposted by Justin @ 12:00 AM
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September 22, 2002:
Eternal Darkness Impressionsposted by gman @ 12:00 AM
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September 16, 2002:
Tekki Initial Impressions (3-4 hours play)posted by DCharlie @ 12:00 AM
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September 10, 2002:
What's the big deal with WonderSwan Crystal? Impressions here.posted by @ 12:00 AM
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August 15, 2002:
Mario Sunshine: Almost Finished Impressionsposted by gman @ 12:00 AM
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August 9, 2002:
Soul Calibur 2 impressions (Arcade)posted by @ 12:00 AM
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July 30, 2002:
Metroid Prime demo impressions from TRU in Tokyo!posted by Justin @ 12:00 AM
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July 29, 2002:
StarFox Adventures GC impressions! Not impressed!posted by Justin @ 12:00 AM
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July 28, 2002:
Murakumo: Final Version Impressionsposted by MrSingh @ 12:00 AM
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July 28, 2002:
ZELDA GC impressions from Toys R Us demo stations in Tokyoposted by Justin @ 12:00 AM
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July 22, 2002:
Ape Escape 2 In-depth Impressionsposted by AndrewV @ 12:00 AM
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July 21, 2002:
Remembering Ghouls 'N' Ghosts! Plus G 'N' G Remix (GBA) Impressionsposted by Justin @ 12:00 AM
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July 19, 2002:
The Super Mario Sunshine Experience: Hours 1 & 2!posted by Justin @ 12:00 AM
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July 19, 2002:
The Super Mario Sunshine Experience: Hours 3 & 4!posted by Justin @ 12:00 AM
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July 18, 2002:
Super Mario Sunshine: Box Art, Manual Art, Disc Artposted by @ 12:00 AM
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